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Kobold Guide to Game Design, 2nd Edition

AUTHOR Baker, Keith; Cook, Monte; Baur, Wolfgang
PUBLISHER Paizo Inc. (02/11/2020)
PRODUCT TYPE Other (Board Games)

Description
The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume, many updated to reflect the changing game design landscape, as well as new essays by veteran designers Jeff Grubb (Dragonlance, Forgotten Realms, Guild Wars), Kelly Pawlik (Midgard Sagas, Empire of the Ghouls), Amber Scott (Dungeons & Dragons, Eberron) and Ray Vallese (Kobold Guide to Magic).

Between these covers, you'll find practical, thought-provoking essays on worldbuilding, creating magic systems, conflict, and compelling stories, what to expect when you work as a design professional, and much more. Conceptual chapters examine what game design is and how good design can create the best games. Concrete examples provide models to help you create well-rounded designs and exciting adventures.

In his essay, "Seize the Hook," designer Rob Heinsoo says, "Design a game you want to play but can't because no one else has designed it yet." The COMPLETE KOBOLD GUIDE TO GAME DESIGN, SECOND EDITION will help you do that, and your games and campaigns will never be the same!

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Product Format
Product Details
ISBN-13: 9781936781034
ISBN-10: 1936781034
Content Language: English
More Product Details
Carton Quantity: 40
Product Dimensions: 6.00 x 0.70 x 9.00 inches
Weight: 0.85 pound(s)
Feature Codes: Price on Product
Country of Origin: US
Subject Information
BISAC Categories
Games & Activities | Role Playing & Fantasy
Grade Level: 11th Grade and up
Descriptions, Reviews, Etc.
publisher marketing
The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume, many updated to reflect the changing game design landscape, as well as new essays by veteran designers Jeff Grubb (Dragonlance, Forgotten Realms, Guild Wars), Kelly Pawlik (Midgard Sagas, Empire of the Ghouls), Amber Scott (Dungeons & Dragons, Eberron) and Ray Vallese (Kobold Guide to Magic).

Between these covers, you'll find practical, thought-provoking essays on worldbuilding, creating magic systems, conflict, and compelling stories, what to expect when you work as a design professional, and much more. Conceptual chapters examine what game design is and how good design can create the best games. Concrete examples provide models to help you create well-rounded designs and exciting adventures.

In his essay, "Seize the Hook," designer Rob Heinsoo says, "Design a game you want to play but can't because no one else has designed it yet." The COMPLETE KOBOLD GUIDE TO GAME DESIGN, SECOND EDITION will help you do that, and your games and campaigns will never be the same!

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Author: Baker, Keith
Keith Michael Baker is the J.E. Wallace Sterling Professor in the Humanities and a professor in the Department of History at Stanford University.
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List Price $19.99
Your Price  $14.39
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